Friday 14 November 2008

WASPBOT hero shot

I decided to do a hero shot of the Waspbot. So here it is. The light setup is a simple soft box arrangement of self illuminated planes. The waspbot is sat on a curved back drop that also serves as a floor. The render engine I used was fryrender.
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WASPBOT - Wip

And here is the final scene.
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WASPBOT - Wip

Final shot of the wasp on its own. I am happy in the way it came out.

Now I am making a little scene with the waspbot and the antbot I made some time ago. I want to create an artificial scene for them.
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WAPBOT -WIP

Texturing. I used a checker bump for the black areas to create a carbon feel and look to them. The yellow parts are plastic with some fall off to the reflection. These where textured and rendered solely in cinema 4d using AR3

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WASPBOT - Wip


Added the cooling vents to rear body



Imported the mesh into cinema 4d to see how it works and it came in 99% clean, which is always a bonus when working with nurb applications.
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WASPBOT Wip

Adding more details as I go



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WASPBOT - Wip

Here is a concept I drew up some time ago and thought it was time to actually model it. I am using MOI to model it. MOI is a very powerful nurbs modeler, that I have just bought to help with certain modeling projects. I must say I am really starting to enjoy working in it.


our living room - WIP

And here are two flash light versions of the room. I made a little cube for the bulb, with a strong fryrender emitter on it. This was placed into a opened cone with flipped faces. This has a mirror chrome material added to it so it could act as a real world reflector.

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our living room - WIP

Converted the materials to Fryernder and used the physical sky and sun to render the final images below. I added a glare/bloom map to the camera to give the hazey feel to the light. I thought this would help give it an overall more natural feeling.


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our living room - WIP



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our living room - WIP

More details being added. I feel that these give the room a more natural feeling and worth adding


Added a rug. I painted the texture in photoshop and gave it a high bump value using a noise map

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our living room - WIP




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our living room - WIP



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our living room - WIP

Adding some more items



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